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Case study · Yield Guild Games

Guild Advancement Program: Scaling a Quest-Based Participation System

How I reshaped quest and incentive logic, developed contribution and delegation mechanisms, and translated scale pressure into product requirements.

Role
Program Manager → Product Manager
Period
2023–2025
Focus
Product strategy · Incentive systems · Participation · Product operations
5.9×
qualified participants
545 to 3,190
+24.5%
participation depth
3.00 to 3.74 qualified records per participant
60.7%
prior qualified cohort returned
331 of 545 by internal participant ID

Context and problem

GAP used quests and rewards to turn a broad community into active participants and contributors. The inherited Season 2 baseline proved that the program could generate activity. It did not yet show whether that activity could become useful contribution, repeat participation, partner value, or a sustainable operating system.

The next operating cycles needed to value different behaviors, deepen participation, delegate decisions, and expose where manual coordination was becoming a product constraint.

My role

From Season 3 onward, I directly owned GAP’s user-facing quest structure and incentive logic within approved budgets. I facilitated its contributor and Council operating model, coordinated execution across teams, and later helped translate manual scale pressure into product, data, and workflow requirements.

Season 2 is an inherited baseline. Financial approval remained outside my authority. Participation outcomes came from a wider team and community system, while product, design, data, and engineering implementation remained shared responsibilities.

Constraints

  • Participation volume could hide weak contribution quality.
  • Incentives had to balance user motivation, strategic value, and budget exposure.
  • Delegating decisions increased agency but also created financial and reputational risk.
  • Manual coordination, validation, asset handling, and publishing became harder as participation grew.

Key decisions

1. Measure meaningful participation, not activity alone

I evaluated quest proposals against contribution quality, participant archetype, effort, difficulty, strategic value, expected participation, and budget exposure. This meant accepting less impressive activity totals when an activity did not justify its cost or support a meaningful contribution path.

The intended progression was acquisition, a meaningful first completion, repeat participation, contribution, and eventually delegated ownership. It was a decision model—not a claim that every participant moved through one linear funnel.

Decision model 01 Participation ladder
  1. 01 Acquisition Bring new participants into the system
  2. 02 Meaningful first completion Complete a qualified quest
  3. 03 Repeat participation Return across seasons
  4. 04 Contribution Create, report, test, or validate
  5. 05 Delegated ownership Take on proposals, roles, and governance
The system was designed to distinguish activity volume from increasingly valuable forms of participation.

2. Delegate with explicit guardrails

I supported contributor and Council mechanisms where context and accountability were sufficient, while retaining review for decisions with financial, operational, or reputational exposure. The goal was useful agency, not decentralization for its own sake.

This created four connected layers: a clear participant experience, meaningful contributor roles, delegated Council mechanisms, and reliable internal operations.

Operating model 02 Agency with explicit guardrails

Participants

Need
Clarity and trust
Mechanism
Requirements, submissions, rewards, claims

Quest operations

Need
Meaningful roles
Mechanism
Content, reporting, testing, validation

GAP Council

Need
Delegated ownership
Mechanism
Meetings, proposals, roles, governance

Internal operations

Need
Reliability
Mechanism
Budget guardrails, deadlines, product requests
Decision rights expanded where context and accountability were sufficient; financial and reputational exposure retained stronger review.

3. Treat manual scale pressure as a product problem

As quests, assets, rewards, validation rules, and publishing steps multiplied, recurring coordination failures were no longer isolated operational issues. I helped frame them as requirements involving source of truth, controlled inputs, validation, permissions, migration, asset intake, and admin workflows.

The sequencing mattered. We separated critical next-season reliability work from larger automation ideas, and we preserved human review where contribution quality, fraud, partner constraints, or brand fit still required judgment.

Outcomes

YGG’s public Season 4 reporting recorded 3,475 unique-wallet questers, providing the absolute scale context. Within the qualified-completion analysis, participants increased from 545 to 3,190, and qualified records increased from 1,635 to 11,915.

Participation depth increased from 3.00 to 3.74 qualified records per participant. Using internal participant ID as the consistent identity key, 331 of 545, or 60.7%, of the Season 3 qualified cohort completed a Season 4 quest.

At program level, 148 of 151 quest definitions produced qualified completions. More than 96% of completed records reached claimed status, while 92.7% of completing participants claimed. These figures describe different stages and populations; they are deliberately not collapsed into one conversion funnel.

What I would do differently

Establish the measurement model earlier. Stable participant identity, explicit cohort definitions, and consistent seasonal cutoffs would have made later growth easier to interpret.

Measure contribution value before scaling incentives. Rewards accelerated behavior, but volume alone did not prove contribution quality or partner value.

Formalize decision rights earlier. Clearer escalation paths, governance guardrails, documentation, and succession would have reduced key-person risk as practical ownership expanded.

Productization becomes necessary when participation growth creates proportional coordination work.